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›Admix Plugin

Getting Started

  • Admix Quickstart
  • How It Works
  • Register a Developer Account
  • Download the Plugin
  • Install the Unity Plugin
  • Updating Plugin Version

Admix Plugin

  • Adding Placements
  • Banner Placements
  • Video Placements
  • Placement Settings
  • Adding Shaders
  • Understanding Gaze Tracking
  • Plugin Settings
  • Projects management
  • Dynamically Generated Content
  • About AdmixLocalConfig file
  • Consent Management Platform
  • PlayerInfo popup
  • Graphics API requirements
  • Admix Obfuscation rules

Developer Platform

  • My Apps
  • OFF Mode
  • SANDBOX Mode
  • Going LIVE
  • Placements setup
  • App versions
  • Publish page
  • Reporting
  • Forecast page
  • User Profile
  • App-ads.txt

Optimization

  • Choosing Your Ad Format
  • Starting to Generate Revenue
  • Increase My Revenue
  • Optimizing the Experience

Data

  • Admix and User Privacy

Tutorials

  • Sandbox mode on Android

Projects management

Starting with version 2.0, Admix allows managing projects through the plugin user interface. This article describes the most common use-cases of managing Admix projects.

1. Duplicate the Admix project

You can easily duplicate your existing Admix project. This is useful if:

  • You want to duplicate your project in order to prepare your game for another app store.

Please note, each project on the Admix Developer Platform can have only one app store URL. So iOS and Android apps should be added as a different projects there and activated separately for the 'Live' mode. Refer to this article for more information about switching to the 'Live' mode.

  • You do not want to include all scenes of your Project in your final build;
  • You want to split your Project into multiple apps with slightly different ad configurations;
  • You want to create a backup of your Admix project;

Step by step

  1. Open the Admix plugin in the Unity project which you would like to duplicate. Your app might already be linked linked app

  2. When you're ready to duplicate your Admix project, simply type a new project name and click on the 'Create' button. Some of our users name each project based on their target OS at this stage. linked app
    Your project is now duplicated, and confirmation will appear showing that the duplicated app is linked with this project.
    linked app
    It also appears on the Admix Developer Platfrom.
    new app on the dev platform

  3. While this new app has been created, if you check for Admix placements on the Developer platform you won't see any. In order to duplicate the whole project make sure that all needed scenes are added into the 'Build Settings' and then click on 'Save Placements' in the plugin.
    save placements
    Now all duplicated placements will appear on the developer platform
    save placements

  4. Then you can add your App Store URL to the newly created project on the developer platform, upload your app to the app store, and switch it to 'Live'. More details are here.

2. Switching between the projects

If you need to apply some changes to another Admix project, for example you want to switch back from iOS to Android within the one Unity project, you can easily do that via the Admix plugin.

Please note, Admix requires having a dedicated Admix project per each OS. So if you want to build the same project for Android and iOS, you'll need to switch between the projects and press on "sync placements" through the Admix plugin UI as described in this section.

Simply select another project from the list of apps: save placements

Then you need to update IDs associated with the project you switched to by pressing on 'Sync Placements' so your placements will be synced with the newly selected project. This will also upload any new banners, or move them based on your changes. sync_placements

After that, all changes related to Admix will affect the Admix project that you switched to.

Please note, changes will affect only those scenes that are added into the Build Settings.

3. Rename placements

By default, Admix placements have generic names based on the banner type and size - like 'Banner_6x5' or 'Video_4x3' - but these names can be changed. Simply rename the banner as you would any regular gameObject in Unity and press 'Save Placements' renamed_placement

4. Rename the project

If you would like to change the name of the project you can easily do this via the Admix Plugin. Simply click on the 'Rename' button: renamed_placement

After renaming the project in Unity, the new name will also be updated on the developer platform.

← Plugin SettingsDynamically Generated Content →
  • 1. Duplicate the Admix project
  • 2. Switching between the projects
  • 3. Rename placements
  • 4. Rename the project
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