1. Setup tab
In order to add new placements the Setup tab has to be configured. Once you open the Admix plugin, the 'Setup' tab appears by default. You'll see 4 sections which will allow you to:
- Logout from the Admix account
- Create a new Admix project
- Rename the project
- Pickup a project from the list (if it exists). Here you can also see information about the version and status of your apps ( whether it is Off, in Sandbox mode, or is Live). Refer to this article for more details.
Once you log in and an app is linked with your Admix project you can go to the next tab to add placements. Just click on the 'Create' tab to access the placements creation section.
2. Create tab
At the top you can see name of the project that is tied with the Admix developer platform. You can also change it by clicking on the 'Rename' button.
In the next section you can see the 'Add inventory' area that allows you to choose between Static and Dynamic placements. Dynamic placements are available starting with the Admix SDK 2.1.
Plugin version 2.1 is in beta and available on demand. Please contact email@example.com if you'd like to try this version.
Static vs Dynamic placements
|Feature||Dynamic placements||Static placements|
|Supported as part of a prefab||✅||⬜️|
|Dynamic instantiation during app runtime||✅||⬜️|
|Reporting on a per-scene basis||⬜️||✅|
All data regarding dynamic placements will be tied-in with an automatically generated scene. This scene will be created on the Admix Developer Platform only and makes analysing performance of dynamic ads much easier. The name of this automatically created scene is: 'AdmixDynamicPlacements'
Both options, whether this is a Static or Dynamic placement, enable you to pick between various placement sizes.
- Red are Video Ads
- Blue are Banner Ads
Admix has multiple placement sizes, just scroll to review all of them. Click on the 'ADD' button underneath your format of choice to add it to your scene. For more details on each ad format, check the next tutorials.
The placement appears in your editor window as a new object. Feel free to rename it as you wish and don't forget to click on the 'Save placements' button.
Admix placements are standard objects in the Unity Editor. Therefore, you can use the classic Unity controls to move your placements around.
- Hand tool to pan the scene
- Move tool to select and move placements
- Rotate tool to rotate placements around their axis
- Scale tool / Rect tool to change placement size
When using the Scale tool, make sure the aspect ratio of the placement stays unchanged or the ad will not render. You will be prompted to fix the ratio before saving your placements.
You can place as many ads as you want in your scene, but remember - the more blended they are into your game world, the better the experience for your users!
Consider where you're placing ads carefully, or explore shaders and lighting to further blend ads into your scene.
When you're finished adding placements, save your Unity Scene and then click 'Save Placements'.
In case you added Static banner and pressed on the 'Save Placements', 'Admix Banner (Script)' should be completely filled with different IDs:
If you've added a Dynamic banner, after the 'Save placements' process, the Admix Banner (Script) won't be filled with IDs as it normally is with Static Banners. That's okay as dynamic banners do not need static IDs, so most of the fields are empty.
When you've saved all of your placements, your work in Unity is done and you can head to the Admix developer platform to finish setup.